Lost Record : Bloom and Rage - Burnt

I had the opportunity to contribute to Bloom and Rage as a Material Artist. Below, you can see some of the work around the wood theme.
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This project provided a valuable opportunity for me to learn and refine my skills in procedural workflows and material creation. I gained a better understanding of how to balance flexibility with efficiency and how to create tools that not only address the immediate needs of the team but also offer long-term benefits.
My main focus was on creating a procedural burnt wood material. This material became the foundation for other burnt wood materials used throughout the game. I also developed a smart material based on this procedural burnt wood, which helped 3D artists quickly texture burnt wood, improving the efficiency of the process.
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The game features a number of details, such as engraving or damage on the wood, which required a smart solution. I created a dynamic brush for Substance Painter, allowing artists to engrave and create damage on the wood. Combining the capabilities of both Substance Designer and Painter allowed me to provide tools that helped streamline the texturing process for the team.
This work around the wood was a good opportunity to experiment with procedural techniques and create tools that improved the workflow for the team. The materials and tools I developed helped the team achieve a more consistent and efficient approach to texturing wood throughout the game.
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This project has been a true collaboration, and nothing would have been possible without the exceptional work of my colleagues. Each person contributed their part to bring this environment to life and create an incredible atmosphere, combining talent, technique, and passion

Substance team :
https://www.artstation.com/pacote
https://www.artstation.com/emolina
https://www.artstation.com/aglae_chalaux

Environment team :
https://www.artstation.com/lazu
https://www.artstation.com/ptiteetoile
https://www.artstation.com/joycesilva
https://www.artstation.com/karole-anne
https://www.artstation.com/maude_blondeau
https://www.artstation.com/nicolashiernaux
https://www.artstation.com/slift
https://www.artstation.com/simonprigent
https://www.artstation.com/thomaslukegarcia
https://www.artstation.com/a_mijoule

VFX
https://www.artstation.com/etienne_brassard

Character Artist
https://www.artstation.com/juliettedevillers
https://www.artstation.com/ricardomadariaga

Sam Bradley - Art Director : https://www.instagram.com/findneweyes
Clement Marchal - Lighting

Procedural charred wood

Procedural charred wood

Parametric material

Parametric material

Smart Material.

Saved presets of the dynamic brush that allows for damage

Saved presets of the dynamic brush that allows for damage

A dynamic brush was created and used to add damage – here are various brush presets saved for the 3D artists

Custom node to visualize the pivot point, useful for transforming an object from a point other than its center – I used it a lot when making animations with Substance Designer