Kelly Recco
Kelly Recco
Senior Material Artist @Umanaïa
Montréal, Canada

Summary

My portfolio is my personality.
You will don't find classical bricks materials, but creativity and technique.

Skills

3D ModelingEnvironment ModelingLow-poly ModelingTexturingUV MappingHigh-poly ModelingPBR Texturingprops

Software proficiency

Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Houdini
Houdini
Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
3DCoat
3DCoat
ZBrush
ZBrush

Productions

    • Video Game
      Disney
    • Year
      2023
    • Role
      Artist 3D / Texture artist
    • Company
      Gameloft Montréal
    • Video Game
      Fast Sight
    • Year
      2014
    • Role
      3D Artist
    • Company
      .
    • Video Game
      stellar-overload
    • Year
      2015
    • Role
      3D Artist
    • Company
      Cubical drift

Experience

  • Senior Material Artist at Umanaia
    Montréal, CA
    May 2025 - Present

  • Material Artist at Dontnod
    Montréal
    August 2021 - May 2025

    Jusant:

    • Created smart materials, masks and generators to increase consistency and artists' efficiency

    Lost Records, Bloom and rage :

    • Created stylized textures for the asset library

    • Developed Substance Painter and Designer template files

    • Created smart materials and tools to aid the production process for 3D artists

    • Created and maintained up-to-date documentation for workflows, tools, and processes

  • 3D Artist / texture artist at Gameloft
    Montréal
    August 2019 - August 2021

    Texture artist on the project Disney Dreamlight Valley

    • Modeling and texturing 3D asset

    • Implemented a workflow using Substance Designer

    • Created procedural stylized textures for the game

    • Developed a large procedural furniture library using Houdini and Substance

    • Procedural modeling of cursed vines using Houdini

  • Graphiste 3D at Augment
    Paris, France
    October 2015 - September 2017

    Augmented reality :

    -Production of various and realistic 3D models (modeling, texture, animation) for mobile platform.

    -Optimization of customer models.

    -Collaboration to the improvement of the Augment engine.

    Virtual reality :

    -Creation of a configurable 3D hotel room for an immersive visit. (modeling, texture, animation) for HTC vive.

  • Graphiste 3D at Cubical Drift
    France
    October 2012 - October 2015

    Volunteering: 2012-2014

    Participation in game development Planets³/Stellar Overload on PC: prototype,

    gameplay, modelisation, rigging and animation for the Kickstarter.

    Freelance: 2014-2015

    3d modeling of animals and vegetals in agreement with the chosen artistic

    direction.