My portfolio is a reflection of my personality.
You won't find the usual brick materials here.
Instead, you'll find creativity, experimentation, and technique.
You can find my Substance Designer retrospective here:
https://www.behance.net/gallery/231010963/Kelly-Reccos-Substance-Designer-Journey
• Build and maintain material and texture libraries.
• Create production-ready materials, textures, and reusable tools.
• Develop Substance Designer and Painter templates and assets.
• Improve material workflows for consistency and efficiency.
• Document tools, materials, and workflows.
• Create reusable material shaders and systems in Unreal Engine.
Jusant:
• Created smart materials, masks and generators to increase consistency and artists' efficiency
Lost Records, Bloom and rage :
• Created stylized textures for the asset library
• Developed Substance Painter and Designer template files
• Created smart materials and tools to aid the production process for 3D artists
• Created and maintained up-to-date documentation for workflows, tools, and processes
Texture artist on the project Disney Dreamlight Valley
• Modeling and texturing 3D asset
• Implemented a workflow using Substance Designer
• Created procedural stylized textures for the game
• Developed a large procedural furniture library using Houdini and Substance
• Procedural modeling of cursed vines using Houdini
Augmented reality :
-Production of various and realistic 3D models (modeling, texture, animation) for mobile platform.
-Optimization of customer models.
-Collaboration to the improvement of the Augment engine.
Virtual reality :
-Creation of a configurable 3D hotel room for an immersive visit. (modeling, texture, animation) for HTC vive.
Volunteering: 2012-2014
Participation in game development Planets³/Stellar Overload on PC: prototype,
gameplay, modelisation, rigging and animation for the Kickstarter.
Freelance: 2014-2015
3d modeling of animals and vegetals in agreement with the chosen artistic
direction.