I had the opportunity to contribute to Bloom and Rage as a Material Artist. Below, you can see some of my work on the rocks and metals of the forest, focusing on the Abyss.
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In this project, I identified the tools needed by the team to address the challenges of working with metal materials. My focus was on ensuring we had effective solutions for creating realistic metal surfaces, while leaving room for future adjustments. I collaborated with the 3D environment team to ensure the tools I developed were both functional for current needs and adaptable for a range of surfaces, making the workflow more efficient.
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I worked on materials for the Abyss. Some of these were later used as the foundation for an eroded copper smart material. I also developed a smart material for rusted iron, which significantly streamlined the creation of weathered metal surfaces.
Additionally, I worked on a dust accumulation tool that featured directionality, enabling more realistic and controlled dust effects across different surfaces. These materials and tools were utilized by 3D artists throughout the production process, improving both the consistency and efficiency of the environment creation.
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This project has been a true collaboration, and nothing would have been possible without the exceptional work of my colleagues. Each person contributed their part to bring this environment to life and create an incredible atmosphere, combining talent, technique, and passion
Substance team :
https://www.artstation.com/pacote
https://www.artstation.com/emolina
https://www.artstation.com/aglae_chalaux
Environment team :
https://www.artstation.com/lazu
https://www.artstation.com/ptiteetoile
https://www.artstation.com/joycesilva
https://www.artstation.com/karole-anne
https://www.artstation.com/maude_blondeau
https://www.artstation.com/nicolashiernaux
https://www.artstation.com/slift
https://www.artstation.com/simonprigent
https://www.artstation.com/thomaslukegarcia
https://www.artstation.com/a_mijoule
VFX
https://www.artstation.com/etienne_brassard
Character Artist
https://www.artstation.com/juliettedevillers
https://www.artstation.com/ricardomadariaga
Sam Bradley - Art Director : https://www.instagram.com/findneweyes
Clement Marchal - Lighting
Copper rock
Smart Material: Copper
Smart Material: Iron Rust
Rock forest
Filter: Dust accumulation