Stylised Fur Material

Tutorial / 15 October 2020

Hi,

In this article I broke down my graph where I created a stylized fur Material with Substance Designer

it's very simple graph.

First I creat 3 patern by adjusting the parameters of this graph



I use the Tile Sampler node to create the base and I use mask compositing with a gaussian noise and directional warp to add depth in my base, then I adjust it with a level node



    

Next step the  color :)


Don't panic it's very simple :) 

  • The first node is the auto level to have different ranges of gray
  • I like to use the light node, first for topdown light and a second one for underlight 


  • I use curvature to add highlights on the tips of the fur (blend in screen mode)


  • I use two ambient occlusion nodes, the first one is linked to the Autolevel and the second one on my last Level node
  • I duplicate the nodes of basecolor frame, and change colors to have something lighter and enhance the topdown lighting 
     
  • For mix base color and light color, I use same idea that I use for the depth but only on the lighter parts
  • and after the mix, I add light color with curvature node with the blend node in max mode
  • Finally I add a last occlusion

      Color passe


Nothing complicated, if you have any question don't hesitate :)