Hi,
In this article I broke down my graph where I created a stylized fur Material with Substance Designer
it's very simple graph.
First I creat 3 patern by adjusting the parameters of this graph
I use the Tile Sampler node to create the base and I use mask compositing with a gaussian noise and directional warp to add depth in my base, then I adjust it with a level node
Next step the color :)
Don't panic it's very simple :)
- The first node is the auto level to have different ranges of gray
- I like to use the light node, first for topdown light and a second one for underlight
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I use curvature to add highlights on the tips of the fur (blend in screen mode)
- I use two ambient occlusion nodes, the first one is linked to the Autolevel and the second one on my last Level node
- I duplicate the nodes of basecolor frame, and change colors to have something lighter and enhance the topdown lighting
- and after the mix, I add light color with curvature node with the blend node in max mode
Nothing complicated, if you have any question don't hesitate :)












