Hello !
Two different projects here but same goal to have a fun procedural material :)
I had more fun with the cartoon version and the interactivity is instant because I render only a diffuse map. The 3D modele is modelize with Substance 3D Designer.
For the realistic version, It's a "game" the goal is to find a good adjustement for each programme, I implemented a randomise so each time I open my substance the adjustement is different :)
This version is less fluide because I render more maps.